![]() She casts a haunted figure, and has come to seek the fabled knowledge of a race of long-dead ancients on the edge of the world, in hopes of finding a way to reclaim something which was lost to her. There also seems to be a pretty robust item, trading, light crafting. From the studio: Hazelnut Bastille is the story of a young woman who has just arrived on the shores of a savage, foreign land for the first time. In motion the game looks fantastic and features some awesomely epic and strange bosses. Developed by the American Aloft Studio, Hazelnut Bastille. They said they're going to be running a Kickstarter hopefully this month, I will let you know when it's up as this seems like a game well worth supporting. The story and 16-bit visuals certainly tick all the necessary boxes and to add cherries on retro tops, Hazelnut Bastille will even sport an 8-voice Chiptune and lofi sample soundtrack. A 2D action-adventure game with pixel-art visuals, inspired by a subgenre known as metroidvania. ![]() Customizable playstyle based on which items player obtains and equips.Players will engage with heavily tactical, real-time combat, and. Complex trading system to obtain optional items Hazelnut Bastille is a topdown, Zelda-like ARPG, crafted in a 16bit character it features action-adventure style gameplay.I feel like they bit off more than they can chew with the 2020 release date the team is. Fortunately, the team has not abandoned the game. I could probably link the steam page to the kickstarter updates, that would help 4. Most popular community and official content for the past week. Good point though, our updates are on Twitter, kickstarter and reddit. Players will engage with heavily tactical, real-time combat, and experience taxing lateral-thinking puzzles Visit the Store Page. Puzzles built around observation, item use, and sequential logic Hazelnut Bastille is a topdown, Zelda-like ARPG, crafted in a 16bit character it features action-adventure style gameplay.Highly challenging combat sequences with a high skill ceiling.Intense, brutal bosses which require learning and observation.Enemy design invoking original standards of 16-bit era. ![]()
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